Patch Notes - Open Beta 3.1.9

15/08/2018

Leaderboards


As part of our commitment to adding more content to the endgame, we've implemented a leaderboard for Tier X players, accessible by anyone through the profile window.

  • You can qualify for this leaderboard by playing at least 3 battles with any Tier X unit(s).
  • For each battle you play, you will gain or lose Rating, which will determine your position on the leaderboard.
  • The leaderboard will only display the Top 100 players.
  • If you are not in the Top 100, you will be able to see what percentage of the player base you are in (e.g. top 23%).
  • You can also select your country from the profile overview panel, which will be displayed on the leaderboard.
  • The leaderboard will update roughly every hour.
  • You gain points for winning matches and lose points for losing matches.
The first iteration of this feature was created in order to let our players express their competitive edge, so they would measure themselves up against others. We aim to hone and perfect this feature in the future, and will proactively seek Community input to ensure that our Leaderboards fit your expectations.

Shop Units in the Tech Tree v2


In part two of our update to the tech tree, the tree now displays Premium Shop units whenever they are available, not just if you own them. Clicking on the Shop button will take you directly to the Wargaming Premium Shop.
twa_ShopPremiumUnits_patchnote_319

Ability Animation Systems Improvement


By initial design, the ability phase system only supports one duration animation. Any subsequent locomotion/attack animation overrides that. This means the first animation is lost if a new ability phase is activated.

This new feature improves the ability/phase stacking. The system will now know which animation is the last one you activated and, when this one ends, it will continue any existing animations/locomotion that might still be active.

Example in the old system:

  1. Ability 1 starts with a duration of 60 seconds.
  2. (10 seconds later) Ability 2 starts with a duration of 20 seconds. This animation is played and the Ability 1 animation is overwritten.
  3. (20 seconds later) Ability 2 animation finishes. All animations are cleared.
  4. No more animations are played but Ability 1 is still active for a further 30 seconds.

With the new system improvement:

  • Ability 1 starts with a duration of 60 seconds.
  • (10 seconds later) Ability 2 starts with duration of 20 seconds. This animation is played and the Ability 1 animation is overwritten.
  • (20 seconds after) Ability 2 animation finishes. The last ability animation in the stack is restored.
  • The remaining 30 seconds of the animation from Ability 1 will be played.
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