For the first time, we're introducing Tier III Premium units to the game. These units are intended to offer players a cost-effective way to try out a new unit type, commander, or faction.
This patch introduced four such units, one for each faction. Each can be purchased in-game for 950 gold and can be played immediately in either PvE or PvP.
The Roman survivors of the slaughter at Cannae were cruelly exiled to Sicily, where they were forced to linger until Scipio Africanus recruited them for his decisive invasion of Africa.
We've represented the legiones Cannenses with the Ghosts of Cannae, a resilient sword unit who trade speed and damage output for strong defensive stats. Their unique 'Vengeful Strike' ability boosts their morale and delays death for a short period, allowing them to soldier on in the face of great odds.
Carthage was famed above all for its powerful navy, which was crewed by professional, well-trained Carthaginian citizens.
The Carthaginian Marines allow players early access to the Carthaginian sword line. A capable, flexible melee brawler, the Marines are an excellent complement to either Hannibal or Hasdrubal. They carry a complement of flaming javelins - perfect for raining death upon an enemy trireme.
The Getae were among the most formidable of the Thracian tribes, known for their ferocious courage and skill in battle.
Armed with a large shield and the sica, a vicious curved sword, the Getae Horsemen offer Barbarian players a slower but more melee-focused alternative to the standard cavalry line. Their Sunder ability allows them to support allied infantry by shattering enemy shields with powerful blows.
Greek Hoplites were supported by a skueophoros: a slave, family member or hired servant whose role was to carry their master's gear while on campaign. Once battle was joined, these men were expected to take up weapons and fight alongside the hoplites as skirmishers.
Players will now be able to recruit some of these men in the form of the Attendant Archers. Their shield and armour means they trade well against enemy ranged units, and their Attendant's Care ability allows them to support friendly melee units. Beware, though - their average speed and lack of caltrops mean they're vulnerable if left in the open.
We like making commanders. We spend a good amount of time discussing and planning how we can give commanders unique mechanics and abilities. The execution of this, however, takes a lot of time, and while we’ve done our best to make commander creation more efficient, their Free XP cost is still too low for how much work is put into them, as it is actually cheaper to buy them with converted Free XP than to use gold.
As such, we’ve split the commander costs into four bands, low, medium, high and new. While the ‘new’ band is still being worked out, you can see the other bands below.
|Commander||Gold Price||FXP Price||Converted XP Gold price|
|Alexander the Great||2,500||75,000||3,000|
We've also added a tool that starts on launch. It gives you some limited graphics and performance options to be set before you load. The aim here is to make the first time load experience as smooth as possible, allowing you to set some key settings before the game is fully loaded.
The following options are available:
In 3.1.0 we introduced a wide range of animations that would trigger when a unit received a buff or debuff. At the time, our systems prevented us from playing a distinct animation on the unit 'casting' the ability.
Since then, we've added some back-end functionality that will allow us to expand the animation system further, adding more life to battles and giving you more visual cues about the state of the battlefield: now you'll see Scipio's men shouting when you cast War Cry and identify which of Caesar's units is the source of a Veni.
Alongside this, we've fixed the animation for Ad Portas, and added new sound effects to it.
Initially, we're updating the following abilities with new animations:
We hope to expand on this system with future patches.
A new Unit XP notification system has been implemented to remind players to spend their hard-earned unit experience to level their units up, similar to the commander upgrade notification we implemented in a recent patch. This system will guide you towards the main route.
This screen wasn't giving quite enough information for new players to make an informed decision, so we've added a bunch more information and tooltips to help make the decision as easy as possible!
Infiltration: The cooldown was too long considering the ease with which the ability could be deactivated.
— Reduced base CD from 280 to 180
— Reduced talents CD from 50 per slot to 25 per slot.
Light artillery reload time increased by 1 second.
Spears bonus vs cavalry halved across the board.