Patch Notes - Open Beta 3.1.13

10/10/2018

Greetings Commanders! In this patch we’re making further progress towards addressing your concerns regarding archers and pikes, along with some other functional changes regarding loading into battle, as well as limiting the unit tiers that can be taken. There are a lot of balance changes in this patch, so we’ve summarised them for you in the Overall Changes section, but for those of you who like exact numbers, those have all been provided below.  

Increased Loading Timeout Threshold

We’ve increased the time limit on loading to help those who were finding themselves disconnected for a few seconds at the start of a battle while they were still loading in. 

As always, when all players are loaded in, the timer will skip down to the last few seconds, so this shouldn’t have a huge effect on your overall loading times, but it should allow those players who just missed the initial load in time to not be flagged as AFK due to disconnect.

Unit Tier Selection Limitation

We’ve seen the frustrated posts from players when their ally has a T1 and a T9 unit, and that is now no longer possible.

To be eligible for matchmaking, you must now have a +1/-1 Tier range on the units selected in your current loadout.

Overall Changes

Normalized Speed of Certain Units

Certain units used to have their speed set to extreme levels, and these settings were creating too much of a power delta in competitive scenarios. We’ve taken the following measures to solve this:

  • Reduced speed differences between Greek and Barbarian archers.
    — Some Greek archers were too slow, and some Barbarian archers were too fast. See detailed unit list for exact changes.
  • Reduced speed deltas between Barbarian cavalry and other factions. See detailed unit list for exact changes.

Pike Phalanx Changes

  • Pike Phalanx will now generate Fatigue when attacking.
    — This will function in the same way as Fatigue on spears; once above 70% fatigue, only successful pike attacks (i.e. attacks that cause damage) will cause knock back.
    — As with spear phalanx, pikes will now be able to reduce their fatigue by moving backwards.
  • The width of the hit box for spears and pikes has been reduced slightly.
    — This will reduce the upper limit on their damage output, but slightly decrease their fatigue generation.
  • Some abilities (Phalanx Reposition, Pyknosis) will now affect Fatigue regeneration when active.
  • These changes are intended to add more nuanced gameplay to pikes, improving the experience of both pike players and players fighting them. Pikes will still be extremely tough from the front, but the pike player will know how have to manage their fatigue and Melee Attack to keep the opponent at bay. Pushing a Pike Phalanx into massed groups of enemies will result in fatigue rising extremely quickly, as will attempting to turn around to face enemies attacking from the rear or side. This will reward pike players who can keep the enemy at the tip of their pikes, while punishing those who let themselves get flanked.

Increased competitiveness of some specific units and abilities:

  • T10 Carthage elephant.
  • T10 Carthage javelin.
  • T9 Wardogs.
  • Leonidas: Bash.
  • Cynane: Hunt.
  • Ambiorix: From the Shadows.
  • Lowered damage output capacity of Roman Spears.
  • Reduced Shield armour on all Archers and Slingers by approx 25%.
  • Increased HP on all cavalry units by approx 12%, with some small exceptions. See detailed unit list for exact changes.

Specific Stats

Commanders

Leonidas - Shield Bash

  • Becomes a True Strike.
    — Will no longer roll melee attack vs. enemy defence.
    — Note that the damage vs. enemy armour roll still happens.
  • This change intends to allow Leonidas to scale better over tiers.

Cynane - Hunt

  • Added -20 missile block on the base ability.
  • Increased base targeting range from 75 to 95.
  • Reworked targeting range talents to scale better over tiers.
  • Total Targeting Range now scales from 95 to 149 (used to be 75 to 139).
  • Ability can now be used by ALL units.

Ambiorix - From the Shadows

  • Lowered the firing angle from 55% to 50%.

Unit

UnitChange
Warg Warriors (IX, Barbarians)— Prowl has been replaced by Slam
Triarii (VII, Rome)— Melee Damage: 201-> 196
Auxilia Palatina (VII, Rome)— Melee Damage: 229 -> 219
Ambushers (VII, Barbarians)— Movement Speed: 4.44 -> 4.29
— Shield Armour: 28 -> 21
Archer Warband (V, Barbarians)— Shield Armour: 24 -> 19
Archers of Ullr (X, Barbarians)— Movement Speed: 4.48 -> 4.33
— Shield Armour: 33 -> 25
Blood Riders (VII, Barbarians)— Bonus hit points: 449 -> 500
— Movement Speed: 8.47 -> 8.18
Brigands (IV, Barbarians)— Bonus hit points: 384 -> 427
Cernunnos Hunters (X, Barbarians)— Shield Armour: 40 -> 31
Cimbri Archers (IV, Barbarians)— Shield Armour: 23 -> 18
Gungnir Chargers (VI, Barbarians)— Movement Speed: 8.63 -> 8.05
— Missile Block Chance: 16 -> 31
— Bonus hit points: 427 -> 475
Harbingers (IX, Barbarians)— Movement Speed: 8.7 -> 8.12
— Missile Block Chance: 17 -> 34
— Bonus hit points: 496 -> 551
Huntsmen (III, Barbarians)— Shield Armour: 21 -> 16
Mounted Warband (V, Barbarians)— Movement Speed: 8.4 -> 8.1
— Bonus hit points: 406 -> 451
Niflheim Riders (VIII, Barbarians)— Movement Speed: 8.47 -> 8.18
— Bonus hit points: 471 -> 524
Night Hunters (VIII, Barbarians)— Shield Armour: 29 -> 22
Noble Horse (X, Barbarians)— Bonus hit points: 520 -> 579
Belgae Archers (V, Barbarians)— Movement Speed: 4.4 -> 4.26
— Shield Armour: 29 -> 22
Cantabrian Cavalry (V, Barbarians)— Movement Speed: 8.86 -> 7.99
— Bonus hit points: 418 -> 465
Celtic Slingers (V, Barbarians)— Shield Armour: 30 -> 23
Eburones Marksmen (VIII, Barbarians)— Shield Armour: 38 -> 29
Getae Horsemen (III, Barbarians)— Bonus hit points: 362 -> 403
Heavy Horse (VII, Barbarians)— Bonus hit points: 461 -> 513
Iberian Royal Cavalry (VIII, Barbarians)— Bonus hit points: 471 -> 524
Proven Archers (VI, Barbarians)— Shield Armour: 26 -> 20
Raiders (III, Barbarians)— Bonus hit points: 362 -> 403
Riders (I, Barbarians)— Bonus hit points: 331 -> 369
Scouts (II, Barbarians)— Bonus hit points: 347 -> 386
Amazigh Tribesmen (V, Carthage)— Bonus hit points: 393 -> 438
Boii skirmishers (X, Carthage)— Now have Caltrops consumable available to them
— Movement Speed: 3.7 -> 3.85
Carthaginian Cavalry (VI, Carthage)— Bonus hit points: 427 -> 475
Elite Hippeis (IX, Carthage)— Bonus hit points: 508 -> 551
Mercenary Hippeis (VII, Carthage)— Bonus hit points: 449 -> 500
Numidian Cavalry (VIII, Carthage)— Bonus hit points: 458 -> 510
Numidian Vanguard (X, Carthage)— Bonus hit points: 520 -> 579
Iberian Skirmishers (IX, Carthage)— Now have Caltrops consumable available to them
Balearic Slingers (VI, Carthage)— Shield Armour: 32 -> 24
Gallic Cavalry (V, Carthage)— Bonus hit points: 406 -> 451
Lusitanian Guerrillas— Movement Speed: 4.48 -> 4.18
Tanit (X, Carthage)— Replaced Bestial Defence with Stampede
— Movement Speed: 3.74 -> 3.9
Agema Cavalry (VII, Greece)— Bonus hit points: 449 -> 500
Cimmerian Heavy Archers (IX, Greece)— Movement Speed: 3.66 -> 3.81
— Shield Armour: 35 -> 27
Citizen Cavalry (IV, Greece)— Bonus hit points: 384 -> 427
Companion Cavalry (V, Greece)— Bonus hit points: 406 -> 451
Elite Companions (VI, Greece)— Bonus hit points: 427 -> 475
Gymnitai (VII, Greece)— Shield Armour: 29 -> 22
Hellenic Cataphracts (X, Greece)— Bonus hit points: 520 -> 579
Helot Slingers (VIII, Greece)— Shield Armour: 30 -> 23
Levy Slingers (VI, Greece)— Shield Armour: 28 -> 21
Olympic Slingers (IX, Greece)— Shield Armour: 34 -> 26
Attendant Archers— Shield Armour: 13 -> 10
Dahae Archers (VIII, Greece)— Shield Armour: 29 -> 22
Machimoi Archers (V, Greece)— Movement Speed: 4.59 -> 4.14
Thracian Royal Cavalry (V, Greece)— Bonus hit points: 418 -> 465
Psiloi (V, Greece)— Shield Armour: 26 -> 20
Rhodian Slingers (X, Greece)— Shield Armour: 34 -> 25
Royal Cavalry (IX, Greece)— Bonus hit points: 496 -> 551
Scythian Archers (VII, Greece)— Movement Speed: 3.66 -> 3.81
Somatophylakes (VII, Greece)— Bonus hit points: 471 -> 524
Theban Cavalry (III, Greece)— Bonus hit points: 362 -> 403
Celeres (V, Rome)— Bonus hit points: 406 -> 451
Equites (VI, Rome)— Bonus hit points: 427 -> 475
Italian Noble Cavalry (VIII, Rome)— Bonus hit points: 471 -> 524
Legatus (X, Rome)— Bonus hit points: 520 -> 579
Legionary Cavalry (VII, Rome)— Bonus hit points: 449 -> 500
Praetorian Cavalry (IX, Rome)— Bonus hit points: 496 -> 551
Auxiliary Cavalry (IV, Rome)— Bonus hit points: 384 -> 427
Masinissas Guard (VIII, Rome)— Movement Speed: 8.05 -> 7.49
— Bonus hit points: 471 -> 524
Sarmatian lancers (V, Rome)— Bonus hit points: 431 -> 451

Unit abilities

AbilityChanges
Pike PhalanxNow generates fatigue
Melee attack bonus reduced from +100% to +15%
Phalanx RepositionNow freezes fatigue regeneration when active
PyknosisReduces rate of fatigue regeneration by 60% while active
Bestial DefenceCan now be activated while in melee
Fenrirs HowlNow a ground targeted ability with a range of 40m and an Area of Effect of 10m
Cannae ChantNow a duration ability rather than a toggle
Usable while in melee
Roman Phalanx+5% Melee Damage buff removed
Rapid ThrowIncreased duration from 6s to 8s
Skirmish TacticsDecreased CD from 35s to 20s
CaltropsRemoved the "break charge" behaviour
Increased speed debuff from -40% to -60%
Slow effect now affects ALL charges except Wardog charges.
To summarize: Caltrops will no longer stop charges but will slow them down

Bugs

  • Graphical glitches during pre-deployment.

Community Bug Fixes

  • Light Artillery no longer fires when all entities are dead.
  • Alt-tabbing and then clicking back into the game will no longer keep the ability state active and spam chat when using them.
  • Fixed graphical glitches during pre-deployment.
  • Heavy and Light Artillery unit have had the Engineering Experts Trait removed.
  • Slow Effects applied by caltrops will now slow charging cavalry units.
  • Slow Effects are now applied to a unit that is Charging.
  • Checkbox on consumables panel will no longer shrink when selecting+dragging Restock Consumables.
  • Increased the timeout on the 2 min loading timeout.
Previous 26/09/2018 Patch Notes - Open Beta 3.1.12