In this patch, we see a significant update to current high-tier balance, which is something we've been cooking up for a while. Alongside this, we're releasing a new cosmetic feature! Selectable scenes will allow you to change your front end scene, and we've launched this feature with 8 front ends to choose from! Aside from that, this patch also has the first implementation of a report button. We know this is something the community have requested a lot, and we hope that it will be used to promote positive engagements and teamplay. Read below for the full details!
With this release, we give you the ability to select one of the new magnificent base camps. To access this, click on the Premium Time or Currencies buttons in the top right and select Scenes.
There are a number of categories you can report a player for, including:
|Germanicus||Heavy Infantry Charge:|
— Tier VIII Charge Impact Talents: reduced from +15% per point to +5% per point
— Tier VII and VIII Melee Damage Talents: reduced to 3% per point
(Fully upgraded Damage bonus: 105% -> 80%)
|Germanicus was proving to be a little too dominant in too many areas for such a versatile commander.|
Reducing the Charge Impact of Heavy Infantry Charge will hopefully give other charge-focused infantry commanders (such as Boudica) a bit more space to shine, and reducing the potential of Vengeance will make him less of the go-to commander for extended melee fights.
|Leonidas||Fight in the Shade:|
— Removed Melee Defence Penalty
Hold the Line:
— Tier 10 Melee Defence Talent: +10% per talent -> +20% per talent
|While strong in the early game, Leonidas' power seemed to be tapering off at higher tiers.|
Removing the Melee Defence penalty from Fight in the Shade allows Leonidas players the chance to, well, actually fight in the shade, and adding some more Melee Defence to Hold the Line will give him a little more staying power at higher tiers.
— Added +15% Melee Defence and +10 Missile Block to base
— Tier IX Melee Attack Talent: +5% per point to +10% per point
— Tier IX Charge Bonus Talent: replaced by +20% Charge Deflect
— Tier X Missile Damage Talent: replaced by +10 Missile Block
— Tier VIII Duration talent: +2s per talent to +1s per talent
— Tier IX Duration talent: +3s per talent to +2s per talent
(Fully Upgraded Duration: 40s -> 33s)
|Vercingetorix had a spell of success as a powerful cavalry commander, but his performance with infantry was somewhat lacking.|
We've tried to shift his power away from Defiance - which disproportionately benefits cavalry - to Iron Discipline, and replaced some of the weaker Iron Discipline talents with ones more suited to infantry.
The addition of Missile Block to Iron Discipline will give barbarian players a better answer to missile units.
— Base cooldown: 120 -> 140
— Tier VIII Cooldown talents: -4s per talent to -2 per talent
— Tier IX Cooldown talents: -4s per talent to -3s per talent
(Fully upgraded cooldown: 90 -> 115)
— Tier V and VI Melee Attack talents: 2% per talent to 1% per talent
(Fully upgraded Melee Attack Bonus: +50% -> +40%)
— Tier VI and VII Melee Defence talents: 3% per talent to 2% per talent
(Fully upgraded Melee Defence Bonus: +50% -> +40%)
|Caesar was an extremely potent commander at higher tiers, and an essential part of high-tier team compositions.|
Vici was capable of shutting down the enemy for extended periods of time, while Veni was providing too much of a stats boost given its long potential uptime. Both have been toned down a little.
|Scipio||Oath of Perseverance:|
— Base speed penalty reduced from -80% to -40%
— Tier X Charge Deflect Talents: removed, replaced by -10% enemy Movement Speed.
|Oath of Perseverance was too easily countered by simply disengaging. We've decreased the speed penalty substantially so that this won't be quite as powerful a counter-play.|
We've also replaced War Cry's Tier X Charge Deflect debuff - which was useful but situational - with a speed debuff, allowing Scipio players to hold on a bit more tightly to enemies who try to disengage.
— Tier VII and IX +Melee Attack talents reduced to +2% per point
(Fully upgraded Melee Attack bonus: +80% -> +68%)
— Tier VI and VII +Speed Talents reduced to +1% per point
(Fully upgraded Speed bonus: +30% -> +23%)
— Tier VII and VIII Melee Attack talents: reduced to -1% per talent
(Fully upgraded -Melee Attack: -60% -> -52%)
|Sulla was one of the top-performing commanders, capable of performing extremely well with a wide variety of unit types. We've reined in some of his more extreme stat bonuses and penalties accordingly.|
— Tier VII Cooldown talent: -2s per point to -1s per point
— Tier IX Cooldown talent: -4s per point to -2s per point
(Fully upgraded cooldown: 15s -> 23s)
— Tier IX Speed talent replaced by +Turn Speed
(Fully upgraded Speed: +26% -> +22%)
|Miltiades was too essential in high-tier play, largely because of his extremely good mobility options. We've toned these down slightly.|
— Tier VIII and X Armour-Piercing Damage talents reduced to +3% per point
(Fully upgraded Armour Piercing Missile Damage: 0% -> -20%)
— Base Turn Speed: +15% -> +10%
— Tier VII Turn Speed Talent: +2% per point to +1% per point
(Fully Upgraded Turn Speed: +30% -> +20%)
|The Tier VIII and Tier X +Armour-Piercing Missile Damage talents on Barrage were providing far too much value. We've reduced their impact accordingly.|
The Turn Speed of Rapid Advance was extremely beneficial to Pike units, while providing limited benefit to other unit types. We've reduced it in an attempt to limit the flexibility of Cynane’s pikes.
Missile Damage bonuses from equipment, consumables and abilities will no longer affect Armour-Piercing Missile Damage as well.
Barbarian: Sacrifice Animals
Speed penalties for Dense Forest reduced for some units: