Greetings, Commanders! This patch sees the introduction of new skins, some changes to the post-battle flow, changes to selection and various animation bugfixes. We know you've been waiting for the next set of skins, but we wanted to make sure they were as polished as possible before unleashing them! So without further ado...
This patch sees the release of 6 news skins! Below you'll find pictures of them, with 2 new skins for 3 commanders: Leonidas, Hannibal and Scipio Africanus.
We've made some improvements to our post-battle flow. You'll now find that:
We have also changed the ESC key behaviour on the MvP screen to behave a bit more like the front end:
We've made a change to the selection system. Now, when you drag your box to select units, it will not select stragglers.
This means that if one man from a unit is lagging behind, and your selection box accidentally covers him, he will not be selected. The box will only select troops if it contains the main body of their unit.
We've made a small improvement to the cosmetics selection panel.
Now, much like the commander skin selection, you'll find your unit's default equipment there to select too.
This change was made to help people who've equipped a variety of cosmetics and want to quickly go back to the unit's base look.
We have added new checks to detect players leaving the battle early and abusing the rewards system. We still plan on looking more widely into the AFK system, but this extension serves to end some exploits in the meantime.
There will be 2 new requirements in order to get team rewards when leaving a battle.
Cavalry that had access to 'focus fire' based abilities (such as Numidian throw and Cantabrian throw) will find that the ability has had its implementation improved.
The unit no longer needs to stop and re-orient before firing.