Developer Newsletter – Premium Units and High-Tier Ability Selection

17/10/2018

Greetings Commanders!

We have two important topics to discuss today, so we’re going to dive right into it.

We have seen your feedback about certain Premium Units being too powerful since the last Premium Unit balance changes, and we have combed through the data and we’ve got an extensive set of changes ready for the next release. I’d like to clarify that it is our policy that Premium Units will be balanced alongside all other units. Premium Units exist to boost your progress and to give you a varied gameplay experience. Our stance is that they should be of equal power to a fully upgraded free unit. Just under 40 Premium units are going to have their stats changed (to varying degrees) in the next patch to make sure that this policy is reflected in-game. We want Premium Units to be available as competitive alternatives to free units, so that their inclusion in any tournaments or ranked matches is not ever seen as unfair. For those of you with Premium Units, we are currently looking into improving their value for progression and we’ll have more news on this soon. Also, if any Premium Units are worse than their counterparts, they will be raised to equal power levels at a later date.

We would like to call out a couple of specific units now that we have seen discussed heavily on our community platforms:

Myrmidons

  • AP dmg 34 → 28
  • Melee defence 95 → 87
  • Shield defence 49 → 40
  • Speed 4.052 → 3.76

Sarmatian Lancers

  • Melee attack 120 → 115
  • Armour 158 → 151
  • Missile Block 61 → 55
  • Speed 7.468 → 6.888

Please note that these units are some of the most heavily changed by this patch, for the full list of changes, be sure to check out the stream tomorrow.


With that said, let’s talk about T10 Ability Swapping, or, as it should now be called: High-Tier Ability Swapping, and it will be available in the next patch.

We’ve made some changes to the system based on your feedback, the first is that this system is also available to T9s. We don’t want T9s to feel like they’re at a large disadvantage fighting T10s, so they will have access to the same unlockable and selectable abilities, minus the T10 specific ones. Another major change here is that we have taken your advice about preserving faction uniqueness and so have limited ability selections by faction. Here is an example of what Heavy Roman Infantry will have available:

Praetorians:

  • Parry
  • Marching Column
  • Heavy Pila

Stock Abilities:

  • Stab
  • Vicious Strikes
  • Brace
  • Raise Shields
  • Raise Eagles
  • Light Pila

Unlockable Abilities:

  • Presence
  • T7 Legionary Cavalry
  • Charge Column
  • T9 Evocati Cohort

Imperial Guard:

  • Vicious Strikes
  • Heavy Pila
  • Formed Combat

Stock Abilities:

  • Parry
  • Stab
  • Brace
  • Marching Column
  • Raise Eagles
  • Light Pila
  • Raise Shields

Unlockable Abilities:

  • Presence
  • T7 Legionary Cavalry
  • Charge Column
  • T9 Evocati Cohort

To round off this Dev newsletter, I’d also like to say that at the time of writing we are analysing the Pike and Hunt videos that have been sent to us, along with your feedback, and we are working on some tweaks that should help to resolve or alleviate those issues, some of which might just make it into the next patch (it’s tough to say at the time of writing).

As always, for the early scoop on the next patch, be sure to check out The War Room stream tomorrow, and for our Russian players, rest assured that we are currently looking into solutions to allow you to enjoy the developer streams too.

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