Tiers: VIII–X

Gergovia presents both defensive and offensive tactical options located away from the two armies' bases. Both camps have to fight for control over the Barbarian town to reach the enemy capture point, which makes you choose between either engaging in a proper street fight or providing your troops with siege support from afar. Routes outside Gergovia allow full use of various terrain types (such as forest roads, hills, cliffs, and shallow water). The town’s narrow streets are dotted with ambush spots and choke points, as well as plentiful defensive options once you secure it: walls, choke points at entrances, and, of course, its advantageous location on higher ground. Choke points can be used to lure the enemy into perfect ambush positions, but be careful that you yourself are not the one being drawn into a trap.

The walled town surrounded by farmland, hills, and siege fortifications is based on the real Gergovia, the chief oppidum (fortified town) of the Arverni, from Caesar’s campaigns in Gaul. Located on a plateau twelve hundred feet above the plain, Gergovia was an advantageous place to hold in the events leading to the Battle of Alesia, a conflict between a Roman Republican army led by Julius Caesar, and Gallic forces led by Vercingetorix. It was besieged by Romans in 52 BC but didn’t fall, forcing Caesar to retreat to the Arverni lands while suffering heavy casualties.

Tactical advice

  • Watch for rear attacks: due to the shape of the town, enemy cavalry can easily encircle your forces.
  • The central hill can be key to victory: use a combination of ranged and spear units to defend its multiple access points.
  • All roads lead to victory, but not necessarily straight through Gergovia. Beware of enemies circumnavigating the city.

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