War Dogs

These ferocious hounds can ambush the enemy and disrupt their defenses. Sic the dogs on footmen, and there will be few left for the handlers to finish off. Wardogs are highly effective against poorly armored units and can break up phalanx formations.

To deal maximum damage, keep the dogs in terrain that lends cover—high grass and forests—and strike adversaries from the side or rear after using the Rebellion ability. Avoid prolonged fights—these will wear the War Dogs down. Stay away from ranged units and remember that the dogs will bite everything in their way, so choose the direction of attack wisely!

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Seconded Strays (Tier IV)
The domestication of dogs was well-advanced by the Classical era. Though mostly used for hunting and guard duty, these beasts had a role in battle too: Pliny records that at the battle of Vercellae dogs were used to guard the Cimbrian wagon-laager. The Romans must have been surprised to find that, in their moment of victory, the spoils were denied to them by a horde of slavering hounds!
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Wild Wolves (Tier V)
The wolf played an important role in the iconography of many of the tribes of Europe. It was particularly important to the Dacians, who frequently marched under a fluttering banner called a draco. The draco was a depicted a horrific hybrid of a wolf and a dragon, designed so that the wind would whistle through it in an imitation of a wolf's howl. The Romans were so impressed by these standards that they eventually developed a version of their own.
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Hound Handlers (Tier VI)
There are numerous descriptions of classical-era armies being accompanied by large numbers of dogs. The Arverni king Bituitus boasted that the army amassed by the Roman general Fabius Maximus was barely large enough to provide food for his hounds. Their uses were manifold: Appian claimed that the Allobroges used them as bodyguards for tribal chiefs.
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Brocéliande Biters (Tier VII)
In Arthurian legend, Broceliande was a mystical, fog-shrouded forest, most famous as the final resting place of the wizard Merlin. The story Broceliande was possibly inspired by the thick forests that covered most of Northern Europe in the classical era. These dark, untamed wildlands were a place of danger and mystery even to their hardy inhabitants, in part because they were at that point still rife with dangerous beasts. Wolves rarely attack humans unless particularly desperate, but that would not have made their howls any less eerie. In more mountainous areas a traveller might encounter the hulking Eurasian brown bear, a fearsome beast that could weigh up to 1000lb. The cantankerous wild boar was also a threat – these bristly balls of muscle and tusk could gut a careless hunter as easily as any Roman soldier. In such hostile environs, a trusty animal companion would have no doubt been a great comfort.
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Wolf Walkers (Tier VIII)
The Greeks and Romans enjoyed a spooky tale, and like many cultures throughout history they told stories of men who turned into wolves. In one myth, such a transformation was the work of Zeus, who transformed Lycaon into wolf after he doubted the gods’ omniscience. Herodotus associated lycanthropy with a far-off Scythian tribe, the Neuri, who were said to transform into wolves for several days a year, while Ovid and Pliny both connected it with Arcadia, a wild and sparsely-populated part of Greece.

Though only the most credulous would have taken these tales at face value, they highlight the degree to which the Greeks and Romans believed the lines between man and beast blurred the further one went from ‘civilisation’.
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Warg Warriors (Tier IX)
In ancient Germanic culture, the term ‘warg’ was used to refer to the monstrous wolf-god Fenrir and his two sons, Hati and Sköll. Fenrir’s offspring were no less fearsome than their father. Their names alone evoke their diabolic natures: ‘Sköll’ translates to ‘Treachery and ‘Hati’ simply means ‘The Enemy’. Each pursued a celestial body across the sky: Hati hunted the moon and Sköll the sun. Their eternal chase would finish with the coming of Ragnarok, the end of the world.
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Fenrirs Followers (Tier X)
Fenrir was one of the most fearsome monstrosities in all Germanic folklore. The child of the trickster-god Loki and the giantess Angerboda, the rapid growth of this ferocious wolf terrified the gods so much that they conspired to bind him. This they did, using a dwarf-forged chain made of supposedly impossible ingredients - including the footfall of a cat, the breath of a fish and the beard of a woman. But their victory came at a cost. Tyr, the god of valour and justice, had tricked Fenrir into complicity by placing his hand in the wolf's mouth as a sign of the gods' good faith. As soon as the beast realised he had been tricked, he clamped his jaws shut and bit Tyr's hand clean off.

The tale-tellers knew that the binding would not hold forever. It was foreseen that at the coming of Ragnarok Fenrir would break free, and would grow so enormous that his jaws would span from the sky to the earth. Then he would gain his revenge upon by killing Odin, the king of the gods, by swallowing him whole.
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