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Heavily armoured infantry shines when it comes to close-combat engagements. Their main weapon is the charge, with troops sent hurtling towards the enemy for a direct frontal assault. Charging can also be used for a quick unit rotation and a tactical retreat.

Light infantry act as skirmishers, running ahead of the main battle lines and aggressively harassing the enemy. Thanks to their mobility, skirmishers are well suited for reconnaissance, especially in wooded areas. 


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Thanks to their high mobility and improved visibility range, the role of light cavalry gains a further tactical boon when paired with artillery units on the battlefield. Cavalry are able to sneak behind enemy lines to locate and ambush enemy artillery and missile units.

Medium cavalry can exploit weak points, targeting exposed enemy flanks in formations and charging into the rear of enemy lines. Fast-moving and fairly well-protected, these units can provide sharp support to your army's flanks.

Skilled in close-combat, these cavalrymen are an armoured fist to punch through enemy ranks. They greatly complement melee units, either serving as the vanguard of a heavy infantry charge, or providing the perfect follow-up blow against an enemy reeling from an infantry assault. 


Missile Infantry
Long-range units are a powerful weapon when attacking distant enemies. If handled properly, missile infantry can become an unrelenting force, inflicting heavy casualties and demoralising enemy units even before they reach your main forces. 


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With a long range and an ability to inflict devastating damage, siege engines usually deploy at a safe distance from the main battlefield and work well with scout units. Scouts define a target, and siege engineers concentrate fire, sending the enemy into oblivion. In addition to being heavy-missile war machines, artillery units use traps, which can also reduce scythe through enemy units. 


War Dogs

These ferocious hounds can ambush the enemy and disrupt their defenses. Sic the dogs on footmen, and there will be few left for the handlers to finish off. Wardogs are highly effective against poorly armored units and can break up phalanx formations.

To deal maximum damage, keep the dogs in terrain that lends cover—high grass and forests—and strike adversaries from the side or rear after using the Rebellion ability. Avoid prolonged fights—these will wear the War Dogs down. Stay away from ranged units and remember that the dogs will bite everything in their way, so choose the direction of attack wisely!


Elephants are the backbone of the Carthaginian army. They can terrify even the bravest souls on the battlefield and are unlike any other unit in Total War: ARENA. Heavy battle machines, elephants are nearly invulnerable to enemy attacks. They can crush infantry with ease using their Trample attribute. By smashing the ground, elephants can deal huge damage to the warriors in front of them, while their roar reduces the morale of all nearby enemies for an extended time. On the other hand, elephants are rather slow and may become an easy target for armor-piercing weapons, including pikes, falxes, and light artillery.


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